How to Draw Anime Luigi's Mansion

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I am not afraid of you, fool!

(For the first game in the series, see here)

Luigi's Mansion is a Spin-Off of Mario known for having Luigi, the brother of the eponymous plumber as the star of the games. Mario is in fact the one you have to rescue this time, not from Bowser but from a hoard of ghosts, lead by King Boo! Yes, the King of Boos, those shy dorky ghosts from the Mario universe, but their leader is far more sinister than usual and hold a deep hatred for the Mario brothers

This time, the game isn't a platformer, and while Mario has been in many game genres, that one is a third-person adventure game, à la Resident Evil, you may call it a kid-friendly "horror" game. Luigi cannot jump on enemy, and it would rather be useless since he is facing ghosts, instead he is given a ghost-vacuumer named Poltergust (3000, 5000 or G-00 depending on the game) given by the newly met Professor E. Gadd, a ghost researcher, to defeat Boos and others spectres.

It all started with the first game, released in 2001 as a launch title for the GameCube. A choice that at the time received mixed receptions. While the game was good for showcasing the capacities of the console, the fact that it wasn't a real Mario game and didn't capture the same atmosphere was criticized, alongside the short length of the game. But fans eventually warmed up for the game after the release of Super Mario Sunshine. The game even got a remake on the 3DS in 2018.

It offically began a series only 12 years later in 2013, with the release of Luigi's Mansion: Dark Moon on the Nintendo 3DS. This time being developped by Next Level Games instead of Nintendo EAD. This entry is a large departure from the original game, removing many gameplay mechanics and adding news one, such as the Dark Light, allowing Luigi to de-possess haunted objects and pulling things and people trapped in painting.

Next Level Games eventually reprised the series with a third installment simply titled Luigi's Mansion 3 released for the Nintendo Switch in 2019. Dark Moon setting the template for this one.

The series consist of:

  • Luigi's Mansion (2001)
  • Luigi's Mansion: Dark Moon (2013)
  • Luigi's Mansion, remake on 3DS (2018)
  • Luigi's Mansion 3 (2019)

The Luigi's Mansion series provide examples of the following tropes:

  • Absent-Minded Professor: E. Gadd, if his swirly glasses are any indication.
  • And I Must Scream: King Boo's main plan involve trapping Mario and Luigi in a painting where they are fully conscious but unable to do anything.
  • Artifact Title: In Luigi's Mansion: Dark Moon, Luigi is busting ghosts in several different places, and only two of them are mansions, neither of which are his. Luigi's Mansion 3 features no mansions whatsoever, instead taking place solely in a haunted hotel.
  • Bed Sheet Ghost: Nearly all enemies ghosts in the first game and some in the second. Every others ghosts appearing in the series have Fog Feet instead.
  • Big Bad: This time, it is not Bowser, who is completely absent (well not really in the first game) but King Boo.
  • Big Boo's Haunt: The setting of each game is this. The first game features the eponymous mansion, the second the multiple places of Evershade Valley, and the third game, a hotel called The Last Resort.
  • Blinded by the Light: To be able to vacuum the ghosts, Luigi has to flash them using his special flashlight, the Strobulb (absent in the original game), stunning the ghosts and making them visible.
  • Brainwashed and Crazy: In Dark Moon, the ghosts are actually nice and docile until the eponymous Dark Moon is destroyed, making them hostile. Though since the Dark Moon seems to be fabricated, it may actually be the opposite.In Luigi's Mansion 3, the ghosts are under the influence of gem on King Boo's crown.
  • Character Development: Being the series that finally gives Luigi his spotlight, this is to be expected. Luigi is here portrayed as a shy, easily-scared but neverless brave hero.
  • Classical Anti-Hero: Compared to Mario, who is portrayed as an Ideal Hero, Luigi is more flawed, being shy and cowardly. He is nonetheless on the side of good and learn to overcome his fear of ghosts to save his brother.
  • Console Cameo: Each game has one:
    • The Game Boy Horror from the first game, a parody of the Game Boy Color
    • The Dual Scream from the first game, parodying the Nintendo Dual Screen, also known as Nintendo DS.
    • The Virtual Boo, or VB for short in the third game. Obvious parody of the Virtual Boy.
  • Cool Crown: King Boo's most distinguishable features is his crown topped with a gem. It actually grants him most of his powers.
  • Cowardly Lion: Luigi is really scared of ghosts, but that doesn't stop him from facing them when he need to save his brother.
  • Cute Little Fangs: Many ghosts have fangs, Boos in particular are adorable-looking phantoms.
  • Darker and Edgier: Compared to the usual happy and colorful world of Mario, Luigi's Mansion allows itself to be more grim and dark, bordering on Survival Horror.
  • A Day in the Limelight: This is the first time that Luigi got the main role in a game. Before that, he was just existing to be the second playable character and a partner for Mario, with little characterization. This is the series that defined him as the Lovable Coward that he is.
  • Decoy Antagonist: While King Boo himself is the main villain of each games, the Boos as minions have become less and less relevant. In the first game, they were properly introduced and necessary to capture to finish the game, one was even a boss. In the second, they are no longer required to reach the ending, and in the third, all you get for catching them all is a Cosmetic Award.
  • Denser and Wackier: While the original game had a somewhat sinister and menacing atmosphere, the sequels haven't maintained it:
    • Luigi's Mansion was known for his gloomy charm. The enemies, while being simple Bedsheet Ghosts were still menacing, by their maniacal laughter and way they would suddenly spawn in the dark, often jumpscaring the player. While there were comedic moments, they were usually subtle rather than outright goofy. The mansion was entirely dark and inhabited by portrait ghosts who were the hauting memories of former people, behaving very eerily, almost unaware of their surrounding. The game also included many dark moments and was in fact dark from the beginning to the end, set entirely during the night.
    • Dark Moon introduced new ghosts, not only their design were cuter and simpler but their behavior were much goofier, as they would often be seen playing with each others and making childish jokes; they weren't as evil as in the first game as they are only under the influence of a curse and are seen friendly in the beginning and the end of the game. The game setting is much more lookalike with the world of Super Mario and the cutscene and even the gameplay, are filled with Slapstick humor.
    • Luigi's Mansion 3 keeps the wacky feel of the previous game, altough the ghosts have new appareances, giving them a more evil look.
  • Distressed Dude: Here, instead of being the one who rescues Princess Peach, Mario is the one who must be rescued.
  • Early Installment Character Design Difference: In the first game, the Boos were portrayed without their additional middle two fangs. King Boo himself was the same size as a regular boo, had no undereyes shadows and his tongue was blue instead of purple.
  • Early Installment Weirdness: The first game is noticably differents from the sequels, mostly due to being developped by a diffferent studio:
    • The atmosphere is much more sinister, and the ghosts aren't as Laughably Evil as they would later become.
    • The Strobulb is absent, Luigi has to simply point his flashlight in direction of the ghosts to make them vulnerable. It was re-addded in the 3DS remake.
    • Money is completely useless outside of being used as Scoring Points.
    • The scan of the Game Boy Horror allowed to read Luigi's inner thoughts. It has no equivalent in later games and Luigi becomes a Heroic Mime.
  • Ghosts Abhor a Vacuum: Luigi's Weapon of Choice is the Poltergust, a modified vacuum invented by Professor E. Gadd for the express purpose of catching ghosts.
  • The Ghost King: King Boo, he is even the page image.
  • Glowing Eyes of Doom: All ghosts have these, though they are particularly glowing in the case of King Boo.
  • The Goomba: Gold Ghosts in the first game, Greenies in the second and Goobs in the third.
  • Hat of Power: King Boo's crown, or more specifically the gem on the crown, is where he gets all his powers from.
  • Haunted House: The settings of the series, obviously.
  • Haunted House Historian: Professor E. Gadd is this in the first two games, in fact his job is being a ghost researcher.
  • Hearts Are Health: Luigi's has to collect hearts to refill his health. In the first game, the ghosts' health is also portrayed by a heart.
  • Living Drawing:
    • King Boo's method of imprisonment consists of turning people into paintings. They are still alive while it happens.
    • Vincent Van Gore has the ability to paints ghosts who can come to "life".
  • Metal Slime: Each games features a rare variations of the regular mook that drop tons of money when caught. The Speedy Spirit in the first game, the Gold Greenie in the second and the Gold Goob in the third.
  • Money for Nothing: Each haunted areas explored by Luigi are filled with money, from coins to bills to gold bar to jewells. Getting a lot of money is easy but it acts as Scoring Points rather than currency. The sequel adds shops, but then again it is still minor.
  • Monochrome Apparition: Averted for the most part. Ghosts are portrayed as all kind of colors, expect the Boos who are white, altough not fully monochrome, their tongue are still colored.
  • Nice Day, Deadly Night: The core gameplay of each games is sets during a gloomy night. When the sun is present, it's usually sign of no worries.
  • Non-Human Undead: Many including Spooky and Polterpup who are dogs, Miss Petunia, Polterkitty and Captain Fishook.
  • Our Ghosts Are Different: While the ghosts usually looks like your stereotypical cartoon spooks, they are separated into three categories:
    • The regular enemies ghosts, they change each games and it's never made clear what make them so different from the others. They don't look human and may never have been. In fact, the first game suggest that they are paintings who became "alive".
    • The Portrait Ghosts are clearly former humans (or animals for some) they are more stronger, intelligent and a lot of them aren't even hostile, paying no attention to Luigi.
    • The Boos are described as different from the others ghosts, they gains their power from their numbers. It's not clear if they are undead or not. This was suggested in Paper Mario but due to the common conitnuity errors in the Mario universe, this may not hold true.
  • Portal Picture: King Boo's favorite method for capturing Luigi's friends is trapping them inside pictures. However you don't actually enter through one of them until the final boss of the first game.
  • Prophet Eyes: All the ghosts have no pupils in their eyes, in the first game though, their eyes are yellow instead of white. In Dark Moon, the ghosts get their pupils back under the influence of the Dark Moon.
  • Punny Name:
    • Professor Elvin Gadd, whose name is this and Fun with Acronyms. Being a pun on "egad".
    • All the Boos' names are pun which consists of names and words with "boo" shoehorned in it, such as "Booldog", "Bootine" or "Bootique".
  • Scoring Points: The money accumulated through a Luigi's Mansion playthrough is used at the end to build a new building, the rank of the player is based on how much money they have.
  • Sealed Evil in a Can: The primary method to defeat the enemies is to emprison them into the Poltergust via vacuuming. They are eventually put into painting or capsules.
  • Self-Parody: The parodies of Nintendo consoles such as the Game Boy Color, the DS and the Virtual Boy. For the VB, they even make fun of its sales failure.

    To help you out, I'll give you one of my greatest inventions yet! I call it...the Virtual Boo! VB for short! It's a state-of-the-art virtual-reality device fitted with a fancy red screen! Really cutting-edge stuff! And red is all the rage, you know? Just wait until I finish the marketing materials on this! It'll fly off the shelves! Heh heh heh!

  • Silly Spook: Most of the ghosts encountered are rather goofy and playful. Some aren't even hostile at all.
  • Spooky Kids Media: The first game was quite able to frighten many young players. The series eventually lightened up.
  • Weapons That Suck: The Poltergust in all its variation.
  • When All You Have is a Hammer…: Nearly everything that needs to be done in this series boils down to using the Poltergust, wether it be vacuuming ghosts, opening the curtains, grabbing money, throwing balls, grabbing a rope...you name on.
  • Who You Gonna Call?: Luigi has to fight ghosts if he wants to save his brother, but only the second game, where E. Gadd's ghost collection escaped, has Luigi going on an actual ghost hunting mission.

How to Draw Anime Luigi's Mansion

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LuigisMansionSeries

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